Description
As a Senior Technical Artist (Rigging) at EA SPORTS Technology, you will collaborate with Art Directors, Development Directors, Artists, and Engineers to achieve high-fidelity deformation content for EA Sports games.
Responsibilities:
- Collaborate with cross-functional teams to achieve high-fidelity deformation content
- Refine and improve workflows to tackle technical challenges and increase efficiency
- Leverage common technology and implement techniques to solve character animation and deformation challenges
- Partner with leadership to implement new initiatives and mentor newer artists
Qualifications:
- 5+ years of games production experience working in technical art/rigging/animation
- Bachelor's degree in a related field
- Expert knowledge of designing complex skeletons, control rigs, secondary animation, and skin deformations
- Strong understanding of human anatomy and animation principles
- In-depth expertise with relevant 3D software packages such as Maya and Houdini
- Experience with asset optimization challenges and real-time limitations specific to character deformation
- Proficient scripting/programming in Python (C++/C# a bonus)
- Willingness to jump into the unknown and solve new problems
- Experience working with content-driven game engines (e.g., Unreal, Unity, Frostbite) desired
- Passion for games!
The team works onsite at EA Vancouver (Burnaby office) and requires 3 days of onsite work per week. This is a 12-month contract with the possibility of longer-term employment.
The salary range for this position is $122,300 - $170,700 CAD per year.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Artist-Rigging-EA-SPORTS-Technology/215840