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Electronic Arts

Lead Features Designer

Electronic Arts
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hybrid senior regular Manchester, Cheshire

First indexed 8 Aug 2026

Description

We are seeking a highly motivated Lead Features Designer to join the Golf Clash team at Playdemic, a BAFTA Award-winning developer and publisher of mobile games. As a Lead Features Designer, you will lead the feature design team and drive the design of new features and systems, facilitating collaboration with Product, Production, Art, and other disciplines to take features from concept through to launch and iteration.

Responsibilities:

  • Collaboratively drive ideation of new features and systems with the product management team.
  • Lead the design and development of features from concept through launch and iteration, ensuring they align with product goals and design direction.
  • Define clear design objectives, player value, and success criteria for features, using these to guide development and evaluate outcomes post-launch.
  • Create and maintain clear, efficient, and legible feature documentation.
  • Guide feature development through implementation, collaborating closely with cross-disciplinary teams to ensure quality execution.
  • Review and provide feedback on design output within the feature design team, helping to maintain high standards of design quality, communication, and delivery.
  • Support and mentor designers within the team, helping them to develop their skills and improve their work.
  • Help prioritize feature development in collaboration with product management and production.
  • Use player behavior, feedback, and data insights to evaluate feature performance, and to inform iteration, optimization, and design decisions.
  • Help establish and maintain strong design practices across the feature team.

Requirements:

  • A minimum of 5 years’ experience working in a Game Development studio.
  • Experience working on live games with a proven track record of owning and delivering multiple features or systems within the constraints of a release schedule.
  • Strong experience designing features and systems for mobile free-to-play live service games.
  • Experience leading, mentoring, or guiding other designers and helping to improve team output.
  • Strong experience designing and balancing game systems and economies, supported by excellent Excel skills.
  • Strong understanding of analytics, KPIs, and success metrics, and how they can be used to support design decisions, evaluate feature performance, and drive optimization.
  • Technical skills and knowledge of game development tools including Confluence and JIRA.
  • Strong communication skills, with the ability to clearly articulate design goals, trade-offs, and requirements across disciplines.
  • Ability to review work, provide clear feedback, and maintain a high bar for design quality.
  • Experience working collaboratively across Product, Production, Art, and development disciplines to drive feature outcomes.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/ms_MY/careers/JobDetail/Lead-Features-Designer/213598