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Electronic Arts

Technical Artist (Rigging)

Electronic Arts
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hybrid senior temporary Vancouver, British Columbia

First indexed 23 Sept 2026

Description

We are seeking a Technical Artist (Rigging) to join our EA SPORTS Technology team at Electronic Arts in Vancouver, Canada. As a Technical Artist, you will work under the direction of a Rigging Lead to ensure deliverables are achieved at quality and on time.

Responsibilities:

  • Create skeletons, skin characters and objects, control rigging, simulate cloth and hair, maintain assets, and develop scripts.
  • Assume ownership of content and resolve technical or quality issues with assets.

Qualifications:

  • At least 3 years of experience in cinematic or games production.
  • Background in rigging and skinning complex assets.
  • Effective communication skills for working with artists, engineers, and managers.
  • Experience scripting/programming in Python; knowledge of C++ is a bonus.
  • Expertise with Autodesk Maya.
  • Knowledge of human anatomy and animation principles.

Great to Have:

  • Understanding of or experience with game engines.
  • Character simulation experience.
  • Experience with 3D mathematics.
  • Experience with Houdini or procedural node graph systems.
  • Familiarity with motion capture data and acquisition.

Benefits: Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being programs, such as medical assistance, mental health support, retirement savings, paid time off, family leaves, free games, and more.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/ro_RO/careers/JobDetail/Technical-Artist-Rigging-EA-SPORTS-Technology/216316