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Electronic Arts

Rendering Software Engineer - EA SPORTS™ UFC

Electronic Arts
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hybrid senior full-time Vancouver, British Columbia

First indexed 25 Aug 2026

Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans worldwide. All employees are part of the story here, part of a connected community across the globe. This is a place where creativity thrives, new perspectives are welcomed, and ideas matter. One team where everyone is involved in the games.

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology.

Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.

On our UFC Rendering team, we build the technology behind immersive, high-quality visuals across multiple platforms. As a Rendering Software Engineer, you will join us in improving visual quality, performance, and player experience while partnering with Engineers, Artists, and Designers.

We work in a hybrid model, with three days per week onsite at our EAV Studio in Burnaby, British Columbia. You will report to the Senior Software Engineer.

Responsibilities

  • Develop and maintain rendering features, engine components, and tools.
  • Research and implement real-time rendering techniques.
  • Collaborate with Art and Design teams to turn visual goals into technical solutions.
  • Debug, profile, and optimize CPU/GPU performance.

Qualifications

  • 3+ years of professional C++ development experience.
  • 2+ years working with real-time rendering engines.
  • Experience with DirectX 12, Vulkan, Metal, or similar APIs.
  • Experience with graphics debugging, profiling, optimization, multithreading, memory management, and PC or console development.
  • Experience developing or implementing real-time rendering techniques.
  • Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.

About Electronic Arts We pride ourselves on having a broad portfolio of games and experiences, locations around the world and opportunities across EA. We value adaptability, resilience, creativity and curiosity. From leadership that unlocks your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellbeing to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental wellness support, retirement savings, paid time off, family leave, free games and more. We foster an environment where our teams can always bring their best selves.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/ms_MY/careers/JobDetail/Rendering-Software-Engineer-EA-SPORTS-UFC/215823