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Electronic Arts

Technical Artist - EA SPORTS FC

Electronic Arts
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hybrid mid full-time Vancouver, British Columbia

First indexed 13 Aug 2026

Description

We are seeking a Technical Artist to join our EA SPORTS™ FC studio. As a Technical Artist, you will be part of the art team and work closely with artists, project managers, SEs, and the Technical Art team.

The Technical Artist is a bridge between the artists and engineers. The main areas of responsibilities include art production workflows, tools, pipelines, asset optimization/integration, and shader development.

You will be expected to assume ownership over any technical issues that arise on your project and bring them to resolution. You can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however, you must demonstrate a comfort level in working with both art and science.

Responsibilities:

  • Develop and maintain art production workflows, tools, and pipelines
  • Optimize and integrate assets
  • Develop shaders
  • Collaborate with artists, project managers, SEs, and the Technical Art team
  • Troubleshoot technical issues

Qualifications:

  • At least 3 years of cinematic/games production experience
  • A bachelor's degree (or equivalent) in a related field is desired
  • Effective communication skills
  • Extensive experience scripting/programming in Python and C#
  • Knowledge of 3D art packages (Maya)
  • A solutions-provider, particularly as it pertains to testing and debugging technical issues
  • A willingness to jump into the unknown and solve new problems
  • A Passion for Games!

Benefits:

  • Comprehensive benefit packages, including physical, emotional, financial, professional, and community well-being
  • Medical insurance
  • Mental wellness support
  • Pension plan
  • Paid time off
  • Family leave
  • Free games and more
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/es_ES/careers/JobDetail/Technical-Artist-EA-SPORTS-FC/215361