Description
We are seeking a Technical Artist (Rigging) to join our EA SPORTS Technology team at Electronic Arts in Vancouver, Canada. As a Technical Artist, you will work under the direction of a Rigging Lead to ensure deliverables are achieved at quality and on time.
Responsibilities:
- Create skeletons, skin characters and objects, control rigging, cloth/hair simulation, asset maintenance, and script development
- Assume ownership of content and resolve technical or quality issues with assets
Qualifications:
- At least 3 years of cinematic or games production experience
- Background in rigging and skinning complex assets
- Effective communication skills for collaboration with artists, engineers, and managers
- Experience scripting/programming in Python, with knowledge of C++ a bonus
- Expertise with Autodesk Maya
- Knowledge of human anatomy and animation principles
Great to Have:
- Understanding of game engines (commercial or proprietary)
- Character simulation experience
- Experience with 3D mathematics
- Experience with Houdini/procedural node graph systems
- Familiarity with motion capture (data + acquisition)
Benefits:
- Comprehensive benefits package including medical insurance, mental health support, retirement savings, paid time off, family leave, and free games
Electronic Arts is an equal opportunity employer committed to diversity and inclusion.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ko_KR/careers/JobDetail/Technical-Artist-Rigging-EA-SPORTS-Technology/216316