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Electronic Arts

Lead Engineer - Engineering Productivity

Electronic Arts
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hybrid senior regular employee Manchester, Cheshire

First indexed 9 Oct 2026

Description

Electronic Arts is seeking a seasoned Lead Engineer to drive their technical evolution forward. The successful candidate will collaborate with the Technical Director to execute a studio-wide engineering productivity strategy by delivering advanced tooling, automation, and optimised workflows.

Responsibilities:

  • Partner with the Technical Director to execute the studio's engineering productivity and workflow transformation strategy
  • Improve creative feedback loops and authoring workflows to help reduce the time from idea to player value
  • Leverage AI and automation to streamline engineering, content creation, and operational workflows
  • Develop and evolve build systems, CI/CD pipelines, and engineering workflows that improve reliability, quality, and release velocity
  • Build and maintain highly visible dashboards and operational tooling that communicate the health of the product and the production pipeline
  • Develop profiling, diagnostics, and optimisation tooling that helps teams understand performance, memory, and technical budgets across the game
  • Work closely with client, engine, server, DevOps, QA, design, art, and production teams to deliver improvements that benefit the entire studio
  • Build strong technical partnerships with EA central technology teams and partner studios
  • Promote engineering excellence through maintainable architecture, automation, knowledge sharing, and continuous improvement
  • Communicate clearly and effectively with team members and stakeholders
  • Prioritise engineering initiatives by evaluating technical work against measurable ROIs

Must Haves:

  • Significant professional software engineering experience
  • Experience building engineering, production, or operational tooling
  • Strong software engineering fundamentals
  • Experience collaborating across disciplines
  • Experience taking ownership of ambiguous technical problems
  • Ability to rapidly learn new technologies, tools, and programming languages
  • Excellent communication and collaboration skills

Bonus Points:

  • Experience working with C++, scripting languages, and web technologies
  • Experience working on live service games
  • Experience developing tools for game engines or proprietary technology
  • Experience building content creation pipelines for artists or designers
  • Experience with build systems and release automation
  • Experience developing profiling, diagnostics, or performance analysis tools
  • Experience mentoring engineers or leading technical initiatives
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/ro_RO/careers/JobDetail/Senior-Software-Engineer-Tools-Technology-Transformation/215804