Description
We are seeking a Lead Infrastructure Developer to join our team at Electronic Arts. As a Lead Infrastructure Developer, you will own the GPU fleet our researchers train on, including capacity, scheduling, diagnostics, and support. You will set technical direction for GPU operations and infrastructure architecture.
Responsibilities:
- Own GPU fleet operations across our AWS estate
- Build the scheduling layer from zero
- Diagnose GPU and node failures quickly and completely, and drive hardware evidence and replacement through AWS support and capacity-block channels
- Run researcher support as a first-class product, including holding office hours, owning the support channel, and driving recurring causes out of existence with self-service tooling, preflight checks, and documentation
- Instrument the fleet, including utilization, queue depth, job success rate, and cost per experiment metrics
- Partner with external compute and lab partnerships as a technical contact, and with EA's central infrastructure groups on shared services and escalation
- Author runbooks, decision records, and onboarding documents
Qualifications:
- 8+ years of experience operating production infrastructure, with deep, current, hands-on AWS experience , EC2 GPU fleets, EKS, IAM and cross-account security, VPC and networking, S3 and FSx
- Experience scheduling, diagnosing, and managing GPUs in AWS specifically
- Experience operating GPU fleets at 1000+ GPU scale
- Expertise in scripting and automation with Python, PowerShell, bash, or equivalent
- Expertise in infrastructure as code (Terraform or equivalent)
- Familiarity with a GPU scheduling or orchestration layer (like Slurm, Kubernetes with Kueue or Volcano, Ray, dStack or SkyPilot)
- Observability practice including Grafana, Prometheus, or equivalent
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/zh_CN/careers/JobDetail/Lead-Infrastructure-Developer/216124