Description
Electronic Arts is seeking an experienced Audio Artist II to join its FC Audio team. The successful candidate will contribute to audio development, overseeing audio-specific projects to create and maintain a quality audio experience.
Responsibilities:
- Create high-quality audio for video games, focusing on authentic dialogue for story-driven game experiences
- Author small, well-defined audio-related tasks with a focus on content pipelines
- Support features, small projects, or tasks within the Speech discipline
- Complete technical implementation, logic, and data-basing tasks
- Manage editor package imports, sample handling, and database updates
- Perform quality control reviews for project audio
- Create software designs to support custom source elements
- Manage source control, submit to file depots, and handle build pipelines
- Collaborate with the team and work independently
- Participate in prototyping and driving innovation and improvements
- Take direction from Audio Leads and other senior audio artists
Qualifications:
- Minimum three years' studio engineering/recording/VO experience
- 3-5 years game audio experience
- Solid knowledge of PC and console audio hardware
- Experience with tracking documentation
- Outstanding sound design skills
- Ability to work as part of a team and autonomously
- Experience with audio middleware software (Wwise, Fmod)
- Familiarity with third-party game engines (Unity, Unreal, etc.)
- Basic knowledge of code or scripting language
- Knowledge of the sport and game (FC27)
- Database experience
- Solid experience using game audio development tools, technology, and pipelines
Benefits:
- Competitive salary ($67,000 - $92,700 CAD)
- Package of benefits including vacation, sick time, and extended health/dental/vision coverage
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/fr_CA/careers/JobDetail/Audio-Artist-II-FC/216315