Description
Electronic Arts is seeking a Principal Technical Director with deep and broad rendering experience to lead a group of rendering engineers and researchers within its Research & Engineering team.
The successful candidate will understand rendering end-to-end: its impact on production, on visuals, and on the quality of a game. They will also know the research landscape, including neural rendering, and have a clear view of how graphics must evolve to shape the future of game worlds and experiences.
Responsibilities:
- Lead a team of 8-10 rendering engineers and researchers.
- Work with the Head of R&D, Head of Architecture, Engine Director, and Principal Engineers to define the future direction of rendering.
- Bring new ideas, discuss, and implement solutions to some of the most complex rendering challenges.
- Guide applied research of novel rendering for use cases in games and game development pipelines.
- Drive the delivery of novel rendering technology in partnership with the Head of Development.
Qualifications:
- 20+ years of PC or console game programming experience, with shipped AAA games or having worked with a game engine such as Unity, Unreal, Frostbite, Godot, or similar technologies.
- Expertise in C++.
- Experience with leadership, preferably leading a rendering team.
- Advanced knowledge of real-time rendering.
- Some knowledge of machine learning techniques and their applications to graphics, such as neural rendering.
- Experience with agentic programming.
The role is hybrid, onsite three days a week, in Montreal, Vancouver, or Redwood City, and reports to the Vice President, Head of Research & Development.
The salary ranges for this role are:
- British Columbia: $204,600 - $287,500 CAD
- California: $227,300 - $344,700 USD
Benefits include paid time off, sick time, company holidays, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) or retirement plan, depending on the location.