Description
Electronic Arts is seeking a Senior Research Engineer to join its Worlds research pillar and help redefine game world authoring technologies. The engineer will work at the intersection of traditional artistry and breakthrough Machine Learning, building tools that will shape future virtual worlds.
The Senior Research Engineer will:
- Partner with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features
- Develop novel ideas by researching and implementing solutions to complex challenges in video games
- Contribute to applied research in areas such as scene understanding, spatial reasoning, and visual quality evaluation
- Build compelling demos that highlight powerful novel solutions for world-building in games
- Contribute to team learning, share findings and best practices, and help others in the team succeed
The ideal candidate will have:
- An advanced research background in Computer Science, a STEM field, or equivalent practical experience related to Game Content Creation
- Technical expertise with Vision-Language Models (VLMs), Computer Vision methods, and hands-on experience with model training and inference
- Practical experience translating ideas into functional prototypes or demos
- Strong skills with development on Python and ML frameworks (PyTorch or TensorFlow), along with agentic frameworks
- Combined experience of 7+ years between graduate degree research (PhD, Masters) and professional/research experience
Electronic Arts offers a range of benefits, including physical, emotional, financial, professional, and community well-being programs.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ro_RO/careers/JobDetail/Senior-Research-Engineer-Worlds/216278