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From the employer's careers site First seen 26 Oct 2026 · Still live on 30 Oct 2026

Engineering Manager - Workstation Graphics and System Software

NVIDIA senior full-time

Salary

$224,000 - $356,500 per year

Apply on NVIDIA

Description

We are seeking an Engineering Manager to lead a team developing workstation graphics and system software across graphics, APIs, and operating systems. You will combine technical leadership with people management to guide enablement on new GPU architectures, core driver development, and improvements in performance and reliability. You will partner with engineers across hardware and software to deliver the graphics foundation used by developers and customers worldwide.

Responsibilities:

  • Lead and develop a team responsible for graphics driver development and enablement on new GPU architectures, building technical depth through mentoring, hiring, and career development.
  • Guide the design, implementation, optimization, and validation of driver features, from early hardware bring-up through production release.
  • Partner with GPU architecture, hardware, compiler, platform software, and quality engineering teams to define requirements, resolve dependencies, and deliver robust graphics capabilities.
  • Drive investigation and resolution of complex correctness, performance, and stability issues across the graphics software and hardware stack.
  • Set technical priorities and execution plans, balancing hardware enablement, feature development, performance improvements, and long-term software maintainability.
  • Advance engineering practices through automated validation and AI-assisted development, guiding engineers in delegating work to coding agents and reviewing their output for correctness, quality, and maintainability.

Requirements:

  • Bachelor’s or master’s degree in Computer Science, Computer Engineering, or a related field, or equivalent experience.
  • 8+ overall years of relevant industry experience, including 3+ years of software engineering management experience delivering complex system software.
  • Strong understanding of computer architecture, operating system fundamentals, and hardware–software interactions.
  • Background in graphics drivers, graphics runtimes, or GPU system software, with an understanding of graphics pipelines and one or more APIs such as Vulkan, OpenGL, DirectX, or Metal.
  • Strong C/C++ programming skills and the ability to guide debugging, design and code reviews, and technical decisions in a large software codebase.
  • Demonstrated ability to develop engineers, establish team priorities, and manage multiple projects with competing requirements.
  • Practical experience with AI-assisted development tools and coding agents, enthusiasm for evaluating new approaches, and a commitment to continuous learning.
  • Clear communication and effective collaboration across geographically distributed engineering teams.

Nice to Have:

  • Deep knowledge of graphics driver architecture, state management, synchronization, memory management, or shader compilation.
  • Experience enabling new GPU architectures through simulation, emulation, silicon bring-up, and production readiness.
  • A record of improving graphics performance through profiling, workload analysis, and coordinated hardware and software optimization.
  • Success leading cross-functional technical initiatives and improving the architecture, testability, or reliability of a large driver codebase.
  • Experience developing workstation graphics or Linux graphics software across user-mode drivers, window-system integration, or related platform components.

Compensation:

  • Competitive salary: $224,000 - $356,500 (Level 3) or $272,000 - $431,250 (Level 4)
  • Equity and benefits package

Skills

Required

Nice to have

  • Graphics Driver Architecture
  • GPU Architecture Enablement
  • Graphics Performance Optimization
  • Cross-Functional Technical Initiatives
Apply on NVIDIA