Description
As a 3D Vegetation Modeler at Ubisoft Québec, you will create 3D game-ready assets, contribute to the development of production pipelines, and research and develop new production techniques.
Responsibilities:
- Create 3D vegetation models for the game
- Gather references and prepare concepts and preliminary versions of assets
- Model assets in high and low resolution
- Apply or modify textures
- Integrate 3D assets into the game engine
- Work with technical, game and art teams to meet the game's needs
Qualifications:
- Proficiency in SpeedTree and ZBrush
- Proficiency in Photoshop and either Substance 3D Painter, Substance 3D Designer or both
- Proficiency in a 3D modeling tool, such as Maya, 3ds Max or Blender
- Organizational skills and an ability to take initiative
- Ability to create custom foliage atlases without using Megascans
- Flexibility in working methods
- Experience with photogrammetry, interest in research and development, openness to working on other environment assets such as ground surfaces or rocks, and an interest in sharing your creative perspective