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hybrid senior full-time Hyderabad, Telangana

First indexed 12 Aug 2026

Description

We’re looking for a Game Designer II to own and drive medium to large-scale systems, economy features, and live-service improvements for Golf Clash.

In this role, you will act as a key design owner for interconnected gameplay and economy areas, guiding features from concept through launch and post-launch iteration.

You will help shape player-facing systems such as live events, leaderboards, matchmaking logic, feature surfacing, rewards, economy loops, and new-to-mid game progression.

Responsibilities:

  • Own and deliver medium to large-scale features, systems, economy improvements, and live-service initiatives for Golf Clash.
  • Design and iterate on systems that support the new-to-mid game journey, reducing friction while maintaining long-term depth and progression.
  • Lead or co-lead the design of live events, including event structure, pacing, rewards, player segmentation, leaderboards, matchmaking rules, and surfacing logic.
  • Define and tune economy systems such as coin wagering, Club Cards, reward sources, sinks, progression flows, and player value exchange.
  • Create high-quality design documentation that communicates goals, player motivations, requirements, dependencies, edge cases, success metrics, and tuning rationale.
  • Break down complex systems into clear, manageable deliverables and align partner teams on implementation strategy.
  • Set or refine feature-level KPIs in collaboration with product, analytics, and design leadership.
  • Use telemetry, playtest results, player sentiment, and competitive research to guide tuning, prioritization, and post-launch iteration.
  • Partner with engineering, UX, art, product, analytics, QA/QV, and production to ensure features are feasible, polished, scalable, and delivered to quality.
  • Identify cross-system dependencies and clearly communicate the impact of tuning changes across economy, progression, matchmaking, rewards, and live ops.
  • Review peer designs, provide actionable feedback, and help maintain quality and consistency across Golf Clash features.
  • Mentor junior designers through design reviews, documentation feedback, tuning discussions, and implementation best practices.
  • Conduct competitive teardowns of modern mobile F2P and casual games, translating relevant insights into actionable opportunities for Golf Clash.
  • Proactively surface risks, blockers, ambiguous requirements, technical dependencies, and quality concerns with recommended solutions.
  • Play and evaluate Golf Clash regularly to maintain deep system knowledge, understand player pain points, and identify opportunities to improve the live experience.

Requirements:

  • 5+ years of game design experience, ideally on mobile F2P or live-service games.
  • Proven experience owning systems, economy features, live events, progression, or player journey improvements from concept through live operation.
  • Strong systems and economy design skills, with the ability to understand how changes impact player behavior, game balance, retention, engagement, and monetization.
  • Experience defining feature goals, player problems, hypotheses, success metrics, tuning plans, and post-launch iteration needs.
  • Ability to design and tune interconnected systems using metrics, telemetry, playtest feedback, and player sentiment.
  • Familiarity with Game Data systems, proprietary tools, design/engineering contracts, and implementation workflows.
  • Strong documentation skills, including the ability to communicate complex systems clearly to technical and non-technical partners.
  • Ability to lead cross-discipline design discussions, resolve ambiguity, and drive alignment across partner teams.
  • Experience reviewing designs, giving constructive feedback, and mentoring junior designers.
  • Strong understanding of mobile F2P player motivations, live ops pacing, progression, reward loops, feature surfacing, and economy balance.
  • Ability to evaluate competitive products and apply relevant learnings to a live-service roadmap.
  • High ownership, clear communication, proactive risk management, and strong collaboration skills.

Nice to Have:

  • Deep experience in economy design, progression design, matchmaking systems, leaderboard design, or event frameworks.
  • Experience designing live events similar to modern casual F2P games, including self-contained competition loops and reward structures.
  • Experience improving onboarding, early game, new-to-mid game, or returning player journeys.
  • Experience with A/B testing, segmentation, telemetry dashboards, and KPI-driven feature iteration.
  • Familiarity with Unity, Perforce, scripting, XML, SQL, analytics tools, or proprietary GameData workflows.
  • Experience on sports, competitive multiplayer, skill-based PvP, or long-running mobile live-service games.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/zh_CN/careers/JobDetail/Game-Designer-II/215680