Description
We are looking for a Senior Environment Artist to collaborate with the senior art director and play a key role in creating the visual language, world identity, and material style for new game projects.
As a Senior Environment Artist at Electronic Arts, you will work on creating high-quality, real-time environments, architectural elements, objects, and modular sets for playable demos, prototypes, and representative samples.
Responsibilities:
- Create high-quality, real-time environments, architectural elements, objects, and modular sets for playable demos, prototypes, and representative samples.
- Establish environmental artistic quality and production standards, providing guidance, feedback, and artistic direction.
- Collaborate closely with the artistic direction to define the project's visual language, materials, scale, colours, composition, and overall world identity.
- Design modular environmental content that can be reused, adapted, and developed as the game and project evolve.
- Work together with technical art and engineering staff on procedural, scalable, and efficient environmental workflows for real-time production.
- Ensure that play spaces support composition, texturing, lighting, readability, navigation, and game clarity while remaining in harmony with the established visual direction.
- Lead environmental evaluations for internal and external production, contributing to maintaining quality, guiding priorities, and supporting the team's future growth.
Requirements:
- Demonstrated expertise in AAA video game development with at least 8 years of professional experience covering commercialised works for console or computer and environmental artistic resources.
- A solid portfolio showcasing high-quality, real-time environments, architectural elements, objects, world-building modules, and visual storytelling examples.
- Experience in mentoring artists, leading artistic evaluations, and defining artistic direction; ideally managing or directing small internal or external artistic teams.
- In-depth understanding of modelling, UV mapping, texturing, materials, optimisation, modular construction, and real-time environmental production.
- Highly developed artistic sense regarding composition, scale, colours, lighting, shape language, materials, and game readability.
- Extensive experience with modern environmental tools and pipelines such as Maya, Blender, Substance 3D, Houdini, ZBrush, Unreal, Unity, Frostbite, or comparable engines and tools.
- Ideally, experience in adapting environmental artistic resources to different game types, visual styles, needs, procedural workflows, user-generated content (UGC) systems, or AI-assisted content processing pipelines.
Benefits:
- Competitive salary: $114,300 - $156,200 CAD (British Columbia) or $127,700 - $190,600 USD (California)
- Comprehensive benefits packages including paid time off, sick time, medical/dental/vision insurance, life insurance, disability insurance, and retirement plans
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/fr_CA/careers/JobDetail/Senior-Environment-Artist/216093