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Electronic Arts

Audio Artist II - FC

Electronic Arts
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hybrid mid temporary Vancouver, British Columbia

First indexed 9 Oct 2026

Description

Electronic Arts creează experiențe de divertisment de următorul nivel, care inspiră jucătorii și fanii din întreaga lume. Aici, toată lumea face parte din poveste. Face parte dintr-o comunitate care stabilește legături în întreaga lume. Un loc în care creativitatea prosperă, sunt încurajate noi perspective, iar ideile sunt importante. O echipă în care toată lumea face jocul posibil.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.

FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads.

Responsibilities:

  • Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences
  • Author small, well-defined audio-related tasks with a high focus on content pipelines
  • Directly support feature(s), small project(s), or task(s) within the Speech discipline
  • Complete technical implementation, logic, and data-basing tasks, all catered to the user experience
  • Manage editor package imports, sample handling, and database updates
  • Preform Quality control review for the project's audio (pre-CQC) on all applicable platforms
  • Create software design to support custom source elements
  • Manage source control, submit to file depots, and handle build pipelines
  • Participate in team collaboration but also work independently
  • Collaborate in prototyping and driving innovation and improvements
  • Take direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insight

Qualifications:

  • Minimum three years' studio engineering/recording/VO experience (or equivalent)
  • 3-5 years game audio experience
  • Solid knowledge of PC and console audio hardware
  • Experience with tracking documentation
  • Outstanding sound design skills
  • Works well as part of a team but also autonomously
  • Experience with audio middleware software (Wwise, Fmod)
  • Familiarity with third-party game engines (Unity, Unreal, etc.)
  • Basic knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.)
  • Knowledge of the sport and game (FC27)
  • Database experience (MS Access, Excel, Google Sheets) working with large data sets
  • Solid experience using game audio development tools, technology, and pipelines
  • Experience with modern audio creation equipment, software, and recording techniques, with a high level of proficiency in at least one DAW
  • Able to methodically manage & track large amounts of data
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/ro_RO/careers/JobDetail/Audio-Artist-II-FC/216315