Description
We are seeking an experienced Rendering Software Engineer to join our EA SPORTS FC team in Vancouver. As a Rendering Software Engineer, you will play a crucial role in the game creation process, focusing on the architectural design and implementation of rendering technology on multiple platforms.
Responsibilities:
- Develop core rendering features, engine components, and tools.
- Research and implement rendering techniques.
- Create reusable and flexible rendering technologies.
- Write technical design specifications.
- Design, maintain, implement, test, and debug code, pipelines, and other rendering-related sub-components and packages.
- Profile and optimize rendering modules of a game engine.
- Stay up-to-date with the latest hardware and software changes enhancing the rendering domain.
Qualifications:
- 5+ years of experience with C++ development.
- Experience working on or creating real-time rendering engines.
- Strong communication skills that support an open working environment.
- A strong desire to improve visual quality together with art and design.
- Proficiency in math skills, including trigonometry, calculus, and linear algebra.
- Experience with modern graphics APIs such as DirectX12, Vulkan, or Metal.
- Experience developing rendering techniques and implementing white papers.
- Stay up-to-date with the latest techniques in computer graphics.
- Experience with one or more of the following: PC, PS4, Xbox One, PS5, Xbox Series S/X.
- Excellent debugging and multi-threading skills.
- Experience with graphics performance analysis, optimization, and associated tools.
- Experience with art and content pipelines and workflows.
- Understanding of memory management, multiple processor use, and runtime optimization.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/zh_CN/careers/JobDetail/Software-Engineer-EA-SPORTS-FC/215918