Description
As a Systems Software Engineer, you will help push our primary systems and shared engine into the future. Our systems engineers maintain a broad view of the game and engine systems and look for ways to improve performance, utility, and capabilities for our players and workflow enhancements to our development team.
You will work in a hybrid model, 3 days a week out of our EAV Studio in Burnaby, British Columbia (Tuesday to Thursday).
Responsibilities:
- Work with design and other engineers to provide feedback and create clear and estimable technical designs.
- Provide tested and high-quality technical implementations that meet requirements.
- Be aware of how technical implementation impacts performance and memory budgets.
- Look for ways to increase team efficiency through tooling or workflow enhancements.
- Contribute to core EA technologies in an architecturally sound way to promote collaborative development efforts.
Qualifications:
- Experience with the development craft and shows interest in systems level work.
- Understanding of C++ language, best practices, and architectural considerations.
- Communicate well with non-technical partners, such as Artists, Designers, and Producers.
- Experience with parallel programming considerations, resource management, and hardware architecture.
- Experience in engine development.
- 5+ years of programming experience with a focus on C++ code.
- Experience with performance and memory profiling tools.
- Experience in embedded systems.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/sv_SE/careers/JobDetail/Systems-Software-Engineer-EA-SPORTS-FC/215919