Description
We are seeking a Client Engineer to join our unannounced project team at EA Korea Studio. As a Client Engineer, you will be responsible for designing, developing, and continuously improving the development tools and content pipelines to increase productivity and stability in game content creation.
Key responsibilities include:
- Developing tools for handling in-game events such as camera, replay, and overlay
- Supporting game content development using these tools
- Creating and managing client-local database pipelines
- Developing and supporting audio content pipelines
- Providing technical support for 3D direction and cinematic content development using EA's Frostbite engine
- Collaborating with content developers, artists, audio teams, and related development teams to automate repetitive tasks and improve production process bottlenecks
Requirements:
- 5+ years of software development experience in relevant fields
- Proficiency in C/C++ and STL
- Experience in developing various content or content creation systems
- Excellent communication skills for collaboration with multiple teams
- Understanding and experience of team-based software development processes
- Ability to read and write English documents required for work
Preferred skills:
- Experience with commercial game engines or proprietary engines
- Understanding of UI/UX systems or related development experience
- Expertise in specific technical areas such as framework, game logic, audio pipeline, system
- Experience with programming languages other than C++
- Computer science or related major
- Ability to proactively perform tasks and solve problems
- Effective communication skills for collaboration with diverse teams and related units
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/sv_SE/careers/JobDetail/Client-SE-Presentation/215933