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Electronic Arts

Gameplay Software Engineer - Unannounced Project

Electronic Arts
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hybrid senior full-time Seoul

First indexed 18 Sept 2026

Description

We are seeking a Gameplay Software Engineer to join our unannounced project at EA Korea Studio in Seoul, South Korea.

As a Gameplay Software Engineer, you will be responsible for developing core gameplay features using EA's proprietary Frostbite engine. You will work on various aspects of gameplay, including AI, player control, animation solutions, and physics.

Responsibilities:

  • Develop core gameplay features using the Frostbite engine
  • Work on AI, player control, animation solutions, and physics
  • Add new features and maintain gameplay development tools
  • Optimize game performance
  • Analyze and resolve gameplay issues in live environments

Requirements:

  • 5+ years of experience in game development
  • Proficient in C/C++ and STL
  • Experience with diverse content development
  • Strong collaboration and team development process skills
  • Fluent in English (reading and writing)

Preferred Skills:

  • Experience with game client engine development
  • Specialization in framework, game logic, or system development
  • Knowledge of programming languages beyond C++
  • Computer science background
  • Strong communication skills

We offer a flexible work arrangement, including hybrid working hours and remote work options. Our benefits package includes healthcare, mental wellness support, retirement savings, paid time off, and more.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/ms_MY/careers/JobDetail/Gameplay-SE/215247