Description
Electronic Arts is seeking a Software Developer to join the Quality Verification Engineering (QVE) Team within the Battlefield Quality Verification (QV) organisation. As a member of this team, you will play a crucial role in ensuring the stability of our games throughout every stage of development.
The successful candidate will work closely with the Battlefield Franchise and be part of a distributed team located in Stockholm, Guilford, Bucharest, Los Angeles, and Montreal. You will collaborate with other teams to analyse requirements, identify problem areas, and translate them into technical designs that are reviewed and agreed upon by relevant parties.
Responsibilities
- Design, implement, and maintain AI bot systems for automated multiplayer playtesting, ensuring realistic simulation of player behaviour across game modes and maps.
- Develop and iterate bot behavior systems, including movement, combat, interaction, and coordination, using a hierarchical architecture shared across titles.
- Collaborate with designers and QA engineers to translate gameplay scenarios into testable bot behaviours, using visual scripting-based authoring tools.
- Build telemetry pipelines that capture detailed per-bot event data, enabling downstream analysis, regression testing, and behaviour validation.
- Investigate and resolve bot failures surfaced during automated playtest sessions, including pathfinding edge cases, network desynchronization, and complex gameplay system interactions.
- Contribute to architecture modernization efforts, refactoring monolithic systems into composable, maintainable patterns and eliminating cross-module duplication.
- Participate in exploratory research on machine learning-driven bot behaviours, including early-stage reinforcement learning experiments.
- Review peers' code, provide constructive feedback, and contribute to shared documentation and engineering best practices.
Qualifications
- 5+ years of software engineering experience with a strong computer science foundation.
- Proficiency in C++ is required; experience with game engine internals (entity systems, spatial queries, physics integration) is a strong asset.
- Experience designing or working with AI behavior systems (e.g., finite state machines, behavior trees, utility-based systems).
- Experience with automated testing infrastructure - playtesting pipelines, telemetry systems, or replay-driven regression testing - is a significant plus.
- Demonstrated ability to improve maintainability in complex codebases: extracting abstractions, reducing duplication, and modernising legacy patterns.
- Familiarity with game development pipelines and shipped game engines (e.g., Frostbite, Unreal, or Unity) would be an asset.
- Exposure to machine learning concepts, particularly reinforcement learning, is a bonus; no prior production ML experience is required.
Benefits We offer a range of benefits, including healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. Our packages are tailored to meet local needs.