New The Skills of Tomorrow: how AI-exposed is every skill in 2026? See the data →
Electronic Arts

Client Engineer, Unannounced 3A Project

Electronic Arts
Apply →
hybrid senior full-time Shanghai

First indexed 13 Aug 2026

Description

Electronic Arts is seeking a Client Engineer to work on an unannounced 3A project. As a Client Engineer, you will develop and maintain features and content for the game client, primarily using C++ and visual scripting.

You will work closely with producers, designers, and other engineers to develop game content, integrate platform features, and resolve issues to ensure a high-quality player experience. You will be guided by a Lead Engineer and/or Technical Director and will provide accurate task estimates, manage your time effectively, and deliver high-quality features and live-service support for a AAA free-to-play online title.

Key responsibilities:

  • Resolve game client technical issues and deliver a stable and high-quality gameplay experience.
  • Develop new features and maintain existing systems using C++ and visual scripting within the internal engine.
  • Interpret game design requirements and implement game content and platform features.
  • Collaborate closely with other engineers, producers, and game designers to deliver the overall vision of the game.
  • Maintain code quality through code reviews, testing, and bug fixing.
  • Integrate and maintain third-party libraries and SDKs.
  • Support cross-functional teams, including art, design, and production, by developing tools and improving workflows.

Requirements:

  • Bachelor's degree in Computer Science, Software Engineering, or a related field, or equivalent professional experience.
  • 7+ years of software development experience, preferably in the video game industry with live-service experience.
  • Strong proficiency in C++.
  • Experience developing a variety of game features and content, with a strong understanding of UI/UX implementation workflows.
  • Experience with object-oriented design and software architecture.
  • Demonstrated understanding of software engineering best practices.
  • Strong analytical and problem-solving skills, with the ability to quickly identify, troubleshoot, and resolve issues.
  • Experience shipping at least one commercial video game title; live-service experience is a plus.

Additional skills:

  • Experience in networking, rendering, AI, or animation systems is a plus.
  • Experience with or knowledge of visual scripting systems or equivalent UI frameworks used in commercial game engines.
  • Experience with or knowledge of mobile game development is not required but would be considered an asset.
  • Proficiency with modern AI-assisted and agentic engineering tools.
  • Passion for video games and a commitment to creating high-quality player experiences.

Benefits: Electronic Arts offers a comprehensive benefits package, which may include medical insurance, mental wellbeing support, pension plan, paid time off, family leave, free games, and more.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/es_ES/careers/JobDetail/Client-Engineer-Unannounced-3A-Project/215705