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Electronic Arts

Advanced Rendering Software Engineer - FC

Electronic Arts
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hybrid senior full-time Vancouver, British Columbia

First indexed 2 Sept 2026

Description

Electronic Arts is seeking an Advanced Rendering Software Engineer to join their team in Vancouver, British Columbia, Canada. As a Rendering Software Engineer, you will be an essential part of the game creation process, and are involved in the architectural design and implementation of rendering technology on multiple platforms.

Your Responsibilities:

  • Develop core rendering features, engine components and tools.
  • Research and implement rendering techniques.
  • Create reusable and flexible rendering technologies.
  • Write technical design specifications.
  • Design, maintain, implement, test and debug code, pipelines and other rendering-related sub-components and packages.
  • Profile and optimize rendering modules of a game engine.
  • Stay up to date with the latest hardware & software changes enhancing the rendering domain.

Your Qualifications:

  • 5+ years' experience with C++ development.
  • Experience working on or creating real-time rendering engines.
  • Communication ability that supports an open working environment regarding feedback.
  • A strong desire to improve visual quality together with art and design.
  • Math skills include trigonometry, calculus, and linear algebra.
  • Experience in modern graphics APIs such as DirectX12, Vulkan, or Metal.
  • Experience developing rendering techniques and implementing white papers.
  • Stays up to date with latest and the greatest techniques in computer graphics.
  • Experience with one or more of the following: PC, PS4, Xbox One, PS5, Xbox Series S/X.
  • Excellent debugging and multi-threading skills.
  • Experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor.
  • Experience with art and content pipelines and workflows.
  • Experience investigating and optimizing low-level game engine code on multiple platforms.
  • Understanding of memory management, multiple processor use, and runtime optimization.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/sv_SE/careers/JobDetail/Software-Engineer-EA-SPORTS-FC/215918