Description
Electronic Arts seeks an experienced Art Producer to drive the creation of iconic hard-surface assets for Apex Legends, spanning legendary characters and cutting-edge weapons.
The successful candidate will own the end-to-end art production pipeline for these critical assets, from concept and 3D modeling through to rigging, animation, and final polish.
Responsibilities:
- Own Production Pipelines: Drive the end-to-end production for Legend and weapon 3D models, ensuring all assets are delivered on time, within budget, and to the highest quality standards.
- Coordinate Art & Design Alignment: Act as the key liaison between the Art Director, concept artists, character artists, hard-surface modelers, and gameplay designers to ensure creative vision aligns with design requirements.
- Manage Cross-Functional Art Dependencies: Partner with Rigging, Animation, VFX, and Technical Art teams to manage handoffs, flag dependencies, and resolve technical pipeline issues.
- Oversee Outsourcing (OS) Partners: Manage relationships with external vendors, including creating briefs, leading feedback sessions, tracking milestones, and ensuring quality control for all outsourced art assets.
- Track & Schedule Art Assets: Develop and maintain detailed production schedules, asset tracking systems, and progress reports for all character and weapon models.
- Mitigate Art Production Risks: Proactively identify and solve risks related to asset scope, technical constraints, artistic feedback loops, and resource allocation to keep the art pipeline on track.
- Facilitate Reviews & Approvals: Schedule and lead art reviews with key stakeholders, ensuring feedback is consolidated, actionable, and communicated clearly to both internal and external artists.
Requirements:
- 3+ years of art production or art management experience in AAA game development, preferably in character and/or weapon art pipelines.
- Deep understanding of 3D art asset pipelines, including concepting, high/low-poly modeling, texturing, rigging, and integration into game engines.
- Proven experience managing external vendors or outsourcing (OS) partners.
- Demonstrated ability to manage complex dependencies between art, design, and engineering teams in a live service environment.
- Strong project management and scheduling skills, with proficiency in tools like Jira, ShotGrid, or other production tracking software.
- Excellent communication and interpersonal skills, with the ability to translate gameplay requirements into actionable artistic feedback.
- Passion for hard-surface art, character design, and the collaborative process of building iconic assets for a global player base.
Benefits: Electronic Arts offers a comprehensive benefits package, including medical insurance, mental wellbeing support, pension plans, paid time off, family leave, free games, and more.