Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.
The FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads.
Responsibilities:
- Create quality audio for video games, focusing on authentic dialogue for story-driven game experiences
- Author small, well-defined audio-related tasks with a high focus on content pipelines
- Directly support features, small projects, or tasks within the Speech discipline
- Complete technical implementation, logic, and data-basing tasks for user experience
- Participate in project problem-solving with the audio team
- Manage editor package imports, sample handling, and database updates
- Perform quality control reviews for project audio on all applicable platforms
- Create software designs to support custom source elements
- Manage source control, submit to file depots, and handle build pipelines
- Participate in team collaboration and work independently
- Collaborate in prototyping and driving innovation and improvements
- Take direction from Audio Leads and other senior audio artists on the project
Qualifications:
- 7-10 years' studio engineering/recording/VO experience (or equivalent)
- 5+ years game audio experience
- Technical game audio implementation experience required
- Proficiency in at least one audio middleware software (Wwise, Fmod)
- Experience with third-party game engines (Unity, Unreal, etc.)
- Expert in Microsoft Office tools (Excel, Word, Access, PowerPoint)
- Knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.)
- Knowledge of the sport and game (FC27)
- Database experience (MS Access, Excel, Google Sheets) working with large data sets
- Solid experience using game audio development tools, technology, and pipelines
- Proficiency with modern audio creation equipment, software, and recording techniques
- Exceptional sound design skills
- Works well as part of a team but also autonomously
- Experience with tracking documentation
- Able to methodically manage & track large amounts of data
Benefits:
- In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.