Description
The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting.
Responsibilities:
- Recreate authentic broadcast overlays and in-game overlays to match styles
- Learn and drive art asset conversion from legacy to new format
- Maintain best practices in code and art development
- Create UI animations and effects using proprietary game engine
- Apply proper art optimization techniques in art assets
- Quickly identify and debug art and animation-related issues
- Design and create motion demos for game front-end and HUD, and integrate them into the game
- Collaborate with engineering and art teams, explaining both art team needs and technical constraints
- Document tools and workflows on the internal Wiki
- Perform high-fidelity rapid prototyping for UX evaluation
- Learn and support animations and UI work with legacy tech (Flash-based animations via ActionScript and timeline)
Qualifications:
- Technical skills and ability to quickly learn new proprietary production tools and workflows
- Proficient in various Object-Oriented programming languages and scripts (e.g., JavaScript, C#)
- Familiar with scripting languages like Python
- Proficient with Adobe Photoshop and other graphics and animation applications
- 1+ year of experience creating 3D motion graphics or interfaces with game engines like Unreal or Unity
- Visual animation and programming skills
Preferred Skills/Qualifications:
- Understanding of user experience principles
- Familiarity with revision version control software, ideally Perforce
- Degree in a relevant visual art or technical subject (e.g., BSc Computer Science or Game Programming, Game Art and Design Diploma)
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/sv_SE/careers/JobDetail/Technical-Interface-Designer-EA-SPORTS-FC/216176