Description
We are looking for an Environment Art Intern to join our team at Electronic Arts. As an intern, you will be part of the DICE Environment Art team, working on the Battlefield franchise.
The internship is 6 months long, starting in late January 2027, and is hybrid, requiring a minimum of 3 days onsite per week.
Responsibilities:
- Complete our DICE Environment Art onboarding program, learning content creation for Battlefield with guidance from your mentor.
- Build props, architecture, set dressings, and terrain using Maya, ZBrush, and the Substance suite to support our game environments.
- Plan, estimate, and implement your work, taking ownership of your learning and progress throughout the internship.
- Collaborate with us in stand-ups, playtests, and art review meetings, actively seeking feedback to improve your skills.
Requirements:
- Experience creating 3D art with Maya, ZBrush, and the Substance suite, shown in your portfolio.
- Experience deconstructing real-world references to achieve photorealism in environment art.
- Experience working with performance constraints and efficient asset creation for real-time environments.
- Experience collaborating in team settings, including actively seeking and applying feedback on your work.
Eligibility:
- Currently enrolled at a university or education provider in Sweden with a planned internship period.
- Eligible to work in Stockholm, Sweden, without the need for visa/relocation support.
- Available to commence a full-time 6-month placement at the end of January 2027.
Benefits: Electronic Arts offers a comprehensive benefits package, including medical insurance, mental wellbeing support, pension plan, paid time off, family leave, free games, and more.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/es_ES/careers/JobDetail/Environment-Art-Intern/216298