Description
Electronic Arts is a renowned entertainment company that develops exceptional experiences inspiring players and fans globally.
The EA SPORTS UFC franchise offers an electrifying spectacle of MMA for over 20 million players worldwide, delivering fluid and responsive mixed martial arts through inventive gameplay technology.
As a Rendering Software Engineer on the EA SPORTS UFC team, you will improve visual quality, performance, and player experience while collaborating with Engineers, Artists, and Designers.
Responsibilities
- Develop and maintain rendering features, engine components, and tools.
- Research and implement real-time rendering techniques.
- Collaborate with Art and Design teams to turn visual goals into technical solutions.
- Debug, profile, and optimise CPU/GPU performance.
Qualifications
- 3+ years of professional C++ development experience.
- 2+ years working with real-time rendering engines.
- Experience with DirectX 12, Vulkan, Metal, or similar APIs.
- Experience with graphics debugging, profiling, optimisation, multithreading, memory management, and PC or console development.
- Experience developing or implementing real-time rendering techniques.
- Experience in utilising AI-assisted development tools to rapidly prototype, accelerate execution, and automate workflows.
Benefits
- Competitive salary: $104,500 - $142,800 CAD
- Vacation time: 3 weeks per year
- Sick time: 10 days per year
- Paid top-up to EI/QPIP benefits
- Extended health/dental/vision coverage
- Life insurance
- Disability insurance
- Retirement plan
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/fr_CA/careers/JobDetail/Rendering-Software-Engineer-EA-SPORTS-UFC/215823