Description
We are seeking a Senior Technical Artist to join the Apex Legends team at Electronic Arts. As a Senior Technical Artist, you will be responsible for driving excellence in skinning and rigging, ensuring every character meets the highest standards of visual fidelity and runtime performance. You will collaborate with Technical Art, Animation, and Character Art partners to implement solutions that are clean, scalable, and optimized for production.
Responsibilities:
- Report to the Lead Technical Artist, aligning on priorities, technical direction, and long-term pipeline goals.
- Collaborate closely with Technical Art, Animation, and Character Art partners to implement solutions that are clean, scalable, and optimized for production.
- Ensure exceptional quality in character rigging and skinning, upholding high standards for visual fidelity, deformation integrity, and runtime performance.
- Educate and mentor junior and mid-level Technical Artists by creating clear documentation, sharing best practices, and fostering continued craft development.
- Identify workflow opportunities and develop high-impact automation and tooling solutions that improve efficiency, consistency, and team output.
Qualifications:
- 5 years experience working in proprietary internal game engines and development environments.
- Strong communication skills.
- Experience rigging and skinning characters in Maya.
- Experience in writing Artist/Animator facing tools specifically for a large production environment.
- Proficiency in Python.
Nice to Have:
- Familiarity with USD.
- Knowledge of physics-based animation.
- Experience in live service content production.
- Strong mathematical foundation used to troubleshoot and optimize 3D deformations.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ko_KR/careers/JobDetail/Senior-Technical-Artist-Apex-Legends/215737