Description
Electronic Arts is seeking a Systems Software Engineer to join the EA SPORTS™ FC team. As a Systems Software Engineer, you will help push the primary systems and shared engine into the future. You will work on improving performance, utility, and capabilities for players and workflow enhancements for the development team.
Responsibilities:
- Collaborate with design and other engineers to provide feedback and create clear and estimable technical designs.
- Provide tested and high-quality technical implementations that meet requirements.
- Ensure awareness of how technical implementation impacts performance and memory budgets.
- Look for ways to increase team efficiency through tooling or workflow enhancements.
- Contribute to core EA technologies in an architecturally sound way to promote collaborative development efforts.
Qualifications:
- Experience with the development craft and interest in systems-level work.
- Understanding of C++ language, best practices, and architectural considerations.
- Good communication skills with non-technical partners, such as Artists, Designers, and Producers.
- Experience with parallel programming considerations, resource management, and hardware architecture.
- Experience in engine development.
- 5+ years of programming experience with a focus on C++ code.
- Experience with performance and memory profiling tools.
- Experience in embedded systems.
The ideal candidate will have a strong background in software engineering, excellent problem-solving skills, and the ability to work collaboratively with cross-functional teams.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ko_KR/careers/JobDetail/Systems-Software-Engineer-EA-SPORTS-FC/215919