Description
Electronic Arts is seeking a Lead Infrastructure Developer to join their team. As a Lead Infrastructure Developer, you will own the GPU fleet used by researchers, including capacity, scheduling, diagnostics, and support. You will set technical direction for GPU operations and infrastructure architecture.
Responsibilities:
- Own GPU fleet operations across AWS estate
- Build scheduling layer from scratch
- Diagnose GPU and node failures quickly and drive hardware evidence and replacement through AWS support and capacity-block channels
- Run researcher support as a first-class product, including holding office hours, owning support channels, and driving recurring causes out of existence with self-service tooling, preflight checks, and documentation
- Instrument fleet with utilisation, queue depth, job success rate, and cost per experiment metrics
- Partner with external compute and lab partnerships as technical contact and with EA's central infrastructure groups on shared services and escalation
- Author runbooks, decision records, and onboarding documents
Qualifications:
- 8+ years of experience operating production infrastructure with deep, current, hands-on AWS expertise
- Experience scheduling, diagnosing, and managing GPUs in AWS
- Experience operating GPU fleets at 1000+ GPU scale
- Expertise in scripting and automation with Python, PowerShell, bash, or equivalent
- Expertise in infrastructure as code (Terraform or equivalent)
- Familiarity with GPU scheduling or orchestration layer (like Slurm, Kubernetes with Kueue or Volcano, Ray, dStack or SkyPilot)
- Observability practice including Grafana, Prometheus, or equivalent
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ko_KR/careers/JobDetail/Lead-Infrastructure-Developer/216124