New The Skills of Tomorrow: how AI-exposed is every skill in 2026? See the data →
Electronic Arts

Rendering Software Engineer - EA SPORTS™ UFC

Electronic Arts
Apply →
hybrid senior full-time Vancouver, British Columbia

First indexed 26 Aug 2026

Description

Join the EA SPORTS UFC team in Vancouver, British Columbia, as a Rendering Software Engineer. You will work on building the technology behind immersive, high-quality visuals across multiple platforms.

Responsibilities:

  • Develop and maintain rendering features, engine components, and tools.
  • Research and implement real-time rendering techniques.
  • Collaborate with Art and Design teams to turn visual goals into technical solutions.
  • Debug, profile, and optimize CPU/GPU performance.

Qualifications:

  • 3+ years of professional C++ development experience.
  • 2+ years working with real-time rendering engines.
  • Experience with DirectX 12, Vulkan, Metal, or similar APIs.
  • Experience with graphics debugging, profiling, optimization, multithreading, memory management, and PC or console development.
  • Experience developing or implementing real-time rendering techniques.
  • Experience in utilizing AI-assisted development tools.

The EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/ro_RO/careers/JobDetail/Rendering-Software-Engineer-EA-SPORTS-UFC/215823