Description
Join the EA SPORTS UFC team in Vancouver, British Columbia, as a Rendering Software Engineer. You will work on building the technology behind immersive, high-quality visuals across multiple platforms.
Responsibilities:
- Develop and maintain rendering features, engine components, and tools.
- Research and implement real-time rendering techniques.
- Collaborate with Art and Design teams to turn visual goals into technical solutions.
- Debug, profile, and optimize CPU/GPU performance.
Qualifications:
- 3+ years of professional C++ development experience.
- 2+ years working with real-time rendering engines.
- Experience with DirectX 12, Vulkan, Metal, or similar APIs.
- Experience with graphics debugging, profiling, optimization, multithreading, memory management, and PC or console development.
- Experience developing or implementing real-time rendering techniques.
- Experience in utilizing AI-assisted development tools.
The EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ro_RO/careers/JobDetail/Rendering-Software-Engineer-EA-SPORTS-UFC/215823