Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans worldwide. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences.
You will report directly to the team Lead Engineer and work on developing and operating a high-quality mobile football game experience.
Responsibilities
- Develop and enhance existing game engines by building on top of the current framework, improving functionality and performance.
- Conduct in-depth research into mobile platform engine architectures, infrastructure, and primary technologies to support cross-platform development.
- Improve and fine-tune game performance to ensure peak operation across multiple release platforms.
- Develop new tools and refine existing ones based on the current toolchain to improve development efficiency.
- Collaborate with game designers and art teams, ensuring that program functionality aligns with design requirements.
- Help create technical specifications and software architecture documents.
Qualifications
- Over 3 years of experience in game client or engine development.
- Proficiency in C/C++, and programming and debugging skills related to relevant tools. Familiar with C#, Python, MySQL and use P4 or Git in daily development.
- Has development experience using commercial game engines such as Unreal or Unity.
- Experience in engine-related tool development and game engine optimization.
- Experience in Android and iOS platform development and debugging.
- Good at communication and ability to collaborate within a team.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ms_MY/careers/JobDetail/216154-Client-Engineer-Engine/216154