Description
Electronic Arts is seeking a Senior Software Developer to work on a multimodal capture platform. As a Senior Software Engineer, you will own the architecture and development of a shared platform for capturing synchronized, multimodal data from EA game engines.
You will create reusable systems that allow title teams and researchers to collect rendering, simulation, input, audio, and gameplay signals through a consistent technical interface. You will work across engine domains and title architectures to turn experimental instrumentation into a reliable platform, balancing research flexibility with performance, stability, maintainability, security, and developer usability.
This is a hybrid role, working three days a week in Montreal or Vancouver. You will report to the Lead Technical Director.
Responsibilities:
- Develop the architecture for a reusable in-engine multimodal capture SDK.
- Establish the timebase and synchronization contracts across rendering, simulation, input, audio, and gameplay systems.
- Develop shared capture interfaces for pre- and post-interface color, depth, normals, motion, camera, input, physics, animation, game state, and action events.
- Define buffering, serialization, encoding, session manifests, schema evolution, and delivery contracts for certified raw capture sessions.
- Profile and optimize instrumentation to manage performance, memory, GPU, storage, and stability costs in complex real-time systems.
- Partner with title integration engineers to create portable adapters and repeatable onboarding patterns across multiple game architectures.
- Build prototypes to evaluate new capture techniques and guide their transition into supported platform capabilities.
Qualifications:
- 12+ years of professional software engineering experience, including experience with AAA game engines or comparable real-time systems.
- Expertise with C++ and software architecture in large, multithreaded codebases.
- Experience across several engine domains such as rendering, simulation, gameplay systems, animation, physics, audio, tools, or content pipelines.
- Experience designing instrumentation, telemetry, capture, replay, or observability systems for performance-critical software.
- Experience designing developer-facing SDKs, APIs, or platform abstractions used by multiple teams.
- Experience with Python and CI/CD tools such as Jenkins or GitLab.
- Experience providing technical leadership through architecture, code review, mentoring, and cross-team influence.
Benefits: Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, work-life, and collective well-being programs to support a balanced life. Benefits may include healthcare coverage, mental health support, retirement savings, paid time off, family leave, free games, and more.