Description
Electronic Arts is seeking a Senior Character Artist to join their Research & Engineering team. As a Senior Character Artist, you will partner closely with Art Direction and help define the project's visual identity, characters, and stylistic direction. You will lead the creation of visually distinctive, real-time character assets and modular parts for early playable demos, prototypes, and high-fidelity vertical slices.
Responsibilities:
- Create high-quality real-time character assets that establish and reinforce the project's visual identity.
- Help establish the character art quality bar and production standards, provide mentorship and visual feedback, and support future team growth as the discipline scales.
- Partner closely with Art Direction to translate visual targets into practical character solutions while preserving intended silhouette, proportion, materials, and style.
- Work with Technical Art and Engineering to build scalable character workflows for content that may be handcrafted, adapted, customized, or remixed.
- Explore stylization, material response, modularity, customization, and asset variation across different game experiences and visual styles.
- Support playable demos and vertical slices by taking hero characters from early look development through polished in-engine presentation.
- Collaborate with Animation, VFX, UX, and Environment teams to ensure characters read clearly and feel cohesive within the broader game experience.
- Support reviews of internal and external character production, ensuring work consistently meets the established visual and technical quality bar.
Qualifications:
- Demonstrated expertise in AAA game development (8+ years) with shipped titles on console or PC.
- Strong portfolio showing high-quality real-time character work, including stylized and/or visually distinctive characters.
- Experience mentoring artists, leading art reviews, and providing craft direction.
- Advanced knowledge of character modeling, sculpting, topology, texturing, materials, and real-time optimization.
- Experience with standard character tools such as Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, or comparable software.
- Experience working in Unreal, Unity, Frostbite, or another modern proprietary engine.
- Excellent understanding of anatomy, proportion, silhouette, shape language, color, and material definition.
- Comfort working cross-functionally with Art Direction, Technical Art, Animation, Design, and Engineering.
- Experience with modular characters, customization systems, procedural workflows, or AI-assisted content creation.
Benefits:
- Competitive salary
- Paid time off
- Sick time
- Medical, dental, and vision insurance
- Life insurance
- Disability insurance
- Retirement plan
- Bonus and other incentive programs
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/en_US/careers/JobDetail/Senior-Character-Artist/216101