Description
Electronic Arts is seeking an experienced software engineer in the Modes area, with a focus on improving scalability across platforms.
As a Modes engineer, you will develop and extend offline and online features, implement a feature's core logic and flows, monitor and address performance and stability impacts of features, work with designers to gather requirements and propose technical solutions, and collaborate with a team of other engineers.
Responsibilities:
- Develop and extend offline and online features.
- Implement a feature's core logic and flows.
- Monitor and address performance and stability impacts of features.
- Work with designers to gather requirements and propose technical solutions.
- Work with a team of other engineers in a collaborative environment and report to a team lead.
- Support functionality across platforms.
- Update technology, tools, and frameworks to accommodate each platform.
- Update features to be performant on different hardware.
Requirements:
- Proficiency with software engineering principles and architectural design.
- Proficiency with testing, debugging, and performance optimizations.
- Experience with client-server architectures, multi-threaded applications, and database technologies.
- Experience developing on multiple platforms.
- 3+ years of C++ software development.
- Experience in utilizing AI-assisted development tools to rapid prototype, accelerate execution and automate workflows.
Benefits:
- Comprehensive portfolio of games and experiences.
- Opportunities for growth and development.
- Flexible work arrangements.
- Physical, emotional, and financial wellness programs.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/fi_FI/careers/JobDetail/Game-Modes-Software-Engineer-NHL/215808