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Electronic Arts

Generalist Software Engineer - NHL

Electronic Arts
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hybrid senior temporary Vancouver, British Columbia

First indexed 14 Aug 2026

Description

Electronic Arts is seeking an experienced software engineer in the Modes area, with a focus on improving scalability across platforms.

As a Modes engineer, you will develop and extend offline and online features, implement a feature's core logic and flows, monitor and address performance and stability impacts of features, work with designers to gather requirements and propose technical solutions, and collaborate with a team of other engineers.

Responsibilities:

  • Develop and extend offline and online features.
  • Implement a feature's core logic and flows.
  • Monitor and address performance and stability impacts of features.
  • Work with designers to gather requirements and propose technical solutions.
  • Work with a team of other engineers in a collaborative environment and report to a team lead.
  • Support functionality across platforms.
  • Update technology, tools, and frameworks to accommodate each platform.
  • Update features to be performant on different hardware.

Requirements:

  • Proficiency with software engineering principles and architectural design.
  • Proficiency with testing, debugging, and performance optimizations.
  • Experience with client-server architectures, multi-threaded applications, and database technologies.
  • Experience developing on multiple platforms.
  • 3+ years of C++ software development.
  • Experience in utilizing AI-assisted development tools to rapid prototype, accelerate execution and automate workflows.

Benefits:

  • Comprehensive portfolio of games and experiences.
  • Opportunities for growth and development.
  • Flexible work arrangements.
  • Physical, emotional, and financial wellness programs.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/fi_FI/careers/JobDetail/Game-Modes-Software-Engineer-NHL/215808