Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. The EA SPORTS FC Art team is a global community of content creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences.
As a Level Artist, you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and Environment Leads, to help develop both the visual and gameplay experiences.
Your Responsibilities:
- Create high-quality benchmark content, from individual assets to levels, sets, or stadiums/arenas and complex worlds.
- Create and maintain schematic and logic-based hook-ups for level environments.
- Set dress locations, conveying depth and storytelling in the way assets are composed.
- Deconstruct concept art, reference imagery, and style guides into efficient asset lists.
- Be involved in the level building process, from initial grey-block rapid layout, through to final assets.
- Break down tasks, assemble reference material, and oversee the work of internal and external artists.
- Troubleshoot and create workflows and documentation.
- Collaborate with other Artists, Tech Artists, and Leads.
- Integrate assets into the game ensuring they fit seamlessly into the design and style.
Your Qualifications:
- 3 or more years of production experience with asset creation and overseeing entire levels.
- Expert knowledge of Maya or similar 3D modeling software.
- Exceptional asset creation abilities.
- Experienced working methodically, from initial grey-block through to final assets.
- Strong sense of proportion, scene composition, and lighting.
- Well-versed in assessing scope, making recommendations, and delivering on time and to quality.
- Experience working with content-driven game engines.
- Experience collaborating with designers, engineers, and tech artists.
- High fidelity modeling skills, along with the ability to paint photorealistic surfaces.
- Experience with photogrammetry, ZBrush, and Substance Designer is a plus.
Benefits: Electronic Arts offers comprehensive benefits, including health services, mental well-being support, retirement savings, paid time off, family leave, free games, and more.