Description
We are seeking a Technical Artist to join the EA SPORTS UFC team in Vancouver, British Columbia. As a Technical Artist, you will play a critical role in advancing the delivery of world-class experiences, focusing on runtime performance and optimization across multiple platforms.
Responsibilities:
- Collaborate with rendering engineers and art leads to build, test, refine, and debug visual quality and performance
- Own runtime performance and optimization across multiple platforms
- Work at the intersection of creativity and technology, using emerging technologies like Generative AI and Machine Learning
Qualifications:
- At least 5+ years of games production experience
- Bachelor's degree in a related field (or equivalent experience)
- Effective communication skills with different audiences
- Proficient in visual or textual scripting/programming (e.g., Shader Graphs, Blueprints, Python, C#)
- Experience with graphics debuggers/profilers and memory/runtime resource management
- Solutions-provider with a focus on testing and debugging technical issues
- Experience with asset optimization challenges/techniques
- Willingness to learn and solve new problems
- Proficiency with commercial game engines/editors like Unity/Unreal is a plus
- Proven track record of integrating emerging AI technologies into development or creative pipelines
Benefits:
- Comprehensive benefits package, including physical, emotional, financial, professional, and social well-being
- Locally tailored benefits, which may include healthcare, mental health support, retirement savings, paid and family leaves, free games, and more
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/pl_PL/careers/JobDetail/Technical-Artist-UFC/215827