Description
We are seeking a Senior Character Artist to join our Research & Engineering team at Electronic Arts. As a Senior Character Artist, you will partner closely with Art Direction and help define the project's visual identity, characters, and stylistic direction.
You will lead the creation of visually distinctive, real-time character assets and modular parts for early playable demos, prototypes, and high-fidelity vertical slices. You will bring extensive AAA game development experience and a deep understanding of anatomy, proportion, and shape language.
Responsibilities:
- Create high-quality real-time character assets that establish and reinforce the project's visual identity
- Help establish the character art quality bar and production standards, provide mentorship and visual feedback, and support future team growth as the discipline scales
- Partner closely with Art Direction to translate visual targets into practical character solutions while preserving intended silhouette, proportion, materials, and style
- Work with Technical Art and Engineering to build scalable character workflows for content that may be handcrafted, adapted, customised, or remixed
- Explore stylisation, material response, modularity, customisation, and asset variation across different game experiences and visual styles
- Support playable demos and vertical slices by taking hero characters from early look development through polished in-engine presentation
- Collaborate with Animation, VFX, UX, and Environment teams to ensure characters read clearly and feel cohesive within the broader game experience
- Support reviews of internal and external character production, ensuring work consistently meets the established visual and technical quality bar
Qualifications:
- Demonstrated expertise in AAA game development (8+ years) with shipped titles on console or PC
- Strong portfolio showing high-quality real-time character work, including stylised and/or visually distinctive characters
- Experience mentoring artists, leading art reviews, and providing craft direction
- Advanced knowledge of character modelling, sculpting, topology, texturing, materials, and real-time optimisation
- Experience with standard character tools such as Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, or comparable software
- Experience working in Unreal, Unity, Frostbite, or another modern proprietary engine
- Excellent understanding of anatomy, proportion, silhouette, shape language, colour, and material definition
- Comfort working cross-functionally with Art Direction, Technical Art, Animation, Design, and Engineering
- Experience with modular characters, customisation systems, procedural workflows, or AI-assisted content creation
Benefits:
- Comprehensive benefits package, including medical, dental, and vision insurance
- Retirement savings plan
- Paid time off and holidays
- Access to free games and game development tools
- Collaborative and dynamic work environment
We offer a comprehensive benefits package tailored to meet local needs, which may include medical insurance, mental health support, retirement savings, paid time off, family leave, and free games.