Description
Electronic Arts creates entertainment, inspiring players and fans worldwide. As part of the EA SPORTS™ FC studio, the Technical Art Team helps push visual boundaries and experiences for players.
The Technical Artist is a bridge between artists and engineers, working closely with artists, project managers, and Software Engineers. The main areas of responsibility include art production workflows, tools, pipelines, asset optimization/integration, and shader development.
Responsibilities:
- Develop new and existing experiences on EA SPORTS FC
- Work closely with artists, project managers, and Software Engineers
- Assume ownership of technical issues and bring them to resolution
- Drive feature development in game engines
- Optimize and integrate assets
- Develop shaders
Qualifications:
- At least 3 years of cinematic/games production experience
- Game engine experience in environment creation is preferred
- Bachelor's degree in a related field is desired
- Effective communication with different audiences
- Extensive experience scripting/programming in Python and C#
- Knowledge of 3D art packages (Maya)
- Solutions-provider for technical issues
- Willingness to jump into unknown problems and solve them creatively
- Passion for Games!
Benefits:
- Comprehensive approach to benefits, including physical, emotional, financial, professional, and social well-being
- Locally tailored packages may include healthcare, mental health support, retirement savings, paid and family leaves, free games, and more
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/pl_PL/careers/JobDetail/Technical-Artist-EA-SPORTS-FC/215868