Description
Electronic Arts is seeking a Sound Design Intern to join their team at DICE Stockholm.
The internship is for 6 months, starting in late January 2027, and will be hybrid with a minimum of 3 days onsite.
As a Sound Design Intern, you will work under a Lead Sound Designer to create content in line with existing designs and audio direction, implement it into the game using the Frostbite game engine, refine the content, and provide audio feedback.
Responsibilities:
- Create sound content in line with existing designs and audio direction
- Implement sound content into the game using the Frostbite game engine
- Refine sound content and its supporting logic through playtesting and feedback sessions
- Provide and respond to audio feedback
Eligibility:
- Currently enrolled at a university or education provider in Sweden
- Eligible to work in Stockholm, Sweden, without the need for visa/relocation support
- Available to commence a full-time 6-month placement at the end of January 2027
Skills:
- Experience designing sounds for interactive or linear media
- Proficient skills with modern studio hardware, editing, and designing techniques, and software such as Reaper, ProTools, Sound Forge, Waves, IzoTope RX
- Desire to develop game audio production, implementation, and engineering skills
- Knowledge of audio middleware, e.g., WWISE, FMOD, Unreal, Unity, is beneficial but not essential
Electronic Arts offers a range of benefits, including health insurance, mental health support, retirement plans, paid time off, and free games.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ko_KR/careers/JobDetail/Sound-Design-Intern/216299