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Electronic Arts

Technical Interface Designer - EA SPORTS FC

Electronic Arts
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hybrid mid temporary Vancouver, British Columbia

First indexed 19 Sept 2026

Description

The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting.

Responsibilities:

  • Recreation of authentic broadcast overlays and in-game overlays to match styles
  • Learn and drive art asset conversion from legacy to new format
  • Maintain best practices in code and art development
  • UI animations and effects creation using proprietary game engine
  • Apply proper art optimization techniques in art assets
  • Quickly identify and debug art and animation related issues
  • Motion demo design and creation for game front end and HUD and integration in game
  • Collaborate with engineering and art, explaining both the art team needs and the tech constraints
  • Document tools and workflows on the internal Wiki
  • High fidelity rapid prototyping for UX evaluation
  • Learn and support animations and UI work with legacy tech (Flash-based animations via ActionScript and timeline)

Qualifications:

  • Technical skills, and ability to quickly learn new proprietary production tools and workflow
  • Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascripts, C#)
  • Familiar with scripting languages like Python
  • Proficient with Adobe Photoshop and other graphics and animation applications
  • 1+ years of experience creating 3D motion graphics, or interfaces with game engines such as Unreal or Unity
  • Visual animation and programming
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/fi_FI/careers/JobDetail/Technical-Interface-Designer-EA-SPORTS-FC/216176