Description
The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting.
Responsibilities:
- Recreation of authentic broadcast overlays and in-game overlays to match styles
- Learn and drive art asset conversion from legacy to new format
- Maintain best practices in code and art development
- UI animations and effects creation using proprietary game engine
- Apply proper art optimization techniques in art assets
- Quickly identify and debug art and animation related issues
- Motion demo design and creation for game front end and HUD and integration in game
- Collaborate with engineering and art, explaining both the art team needs and the tech constraints
- Document tools and workflows on the internal Wiki
- High fidelity rapid prototyping for UX evaluation
- Learn and support animations and UI work with legacy tech (Flash-based animations via ActionScript and timeline)
Qualifications:
- Technical skills, and ability to quickly learn new proprietary production tools and workflow
- Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascripts, C#)
- Familiar with scripting languages like Python
- Proficient with Adobe Photoshop and other graphics and animation applications
- 1+ years of experience creating 3D motion graphics, or interfaces with game engines such as Unreal or Unity
- Visual animation and programming
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/fi_FI/careers/JobDetail/Technical-Interface-Designer-EA-SPORTS-FC/216176