Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans worldwide. All of us are part of the story here – part of a connected community across the globe. This is a place where creativity thrives, new perspectives are welcomed, and ideas matter. One team where everyone is empowered in the game.
You will report to a Senior Technical Director within the Game Developer Experience (GDX) team. We build and scale the CI ecosystem that powers builds and preflight systems across multiple EA games. GDX focuses on delivering a CI platform that is optimised for performance, cost, and the evolving needs of game development teams.
This is a hybrid role based in Vancouver. You'll work with us and our studio partners to improve reliability, scalability, and efficiency across our build platform.
Responsibilities
- Build and maintain CI/CD pipelines (Jenkins, Azure DevOps, GitLab)
- Write automation in C#, PowerShell, Bash, or similar
- Troubleshoot build failures and improve performance
- Support Git-based workflows (Perforce is a plus)
- Automate infrastructure using Terraform, Packer, Ansible, or Chef
- Partner with us to improve reliability, observability, and developer workflows
- Contribute to incident response and continuous system improvements
Requirements
- 7+ years as a Software Engineer, with increasing levels of responsibility
- Experience working on large-scale build/release systems or developer platforms (e.g., AAA games or DevOps platforms)
- Experience with CI/CD principles and workflows
- Proficiency in one or more scripting or programming languages (C#, PowerShell, Bash, or similar)
- Experience with cloud platforms (AWS, GCP, or Azure)
- Familiarity with infrastructure-as-code and configuration management tools
- Strong problem-solving skills, with the ability to identify risks and propose practical solutions
- Clear communication skills and the ability to work effectively in a hybrid, collaborative environment