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Electronic Arts

Presentation Software Engineer - EA SPORTS™ FC

Electronic Arts
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hybrid senior full-time Vancouver, British Columbia

First indexed 2 Sept 2026

Description

As a Presentation Software Engineer, you will work with designers to orchestrate camera, choreography, audio, overlays, and tools to support those systems. You will be involved in end-to-end feature development, from architecture design to implementation, debugging, and tuning on multiple platforms and devices.

Your responsibilities:

  • Bring the vision of artists and designers to life.
  • Design and write C++ code and engine scripts for the game's visual presentation.
  • Design, architect, and document technical designs for Presentation systems.
  • Work with a proprietary engine to develop stable, scalable, efficient, and shareable code.
  • Support and collaborate with content creators across different game development disciplines.
  • Use common software engineering design patterns and paradigms.

Your qualifications:

  • Bachelor's degree in Computer Science or a related field.
  • 6+ years of C++ experience and object-oriented design and implementation.
  • Game engine experience (Unity/Unreal).
  • Knowledge of good software programming practices.
  • 3+ years of experience in scripting languages (Python, Lua) and interpreted languages (C#).
  • Experience with source control systems.

Electronic Arts offers comprehensive benefit packages, including physical, emotional, financial, professional, and social well-being programs.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/pl_PL/careers/JobDetail/Presentation-Software-Engineer-FC/216023