Description
Electronic Arts is seeking a Client Engineer to work on an unannounced project at their EA Studios - Mobile Korea in Seoul, Korea.
The Client Engineer will be responsible for designing, developing, and continuously improving development tools and content pipelines to increase productivity and stability in game content creation.
Key responsibilities include:
- Developing tools for handling in-game events such as camera, replay, and overlay
- Supporting the development of 3D direction and cinematic content using EA's Frostbite engine
- Creating and managing client-local database pipelines
- Developing and supporting audio content pipelines
- Collaborating with content developers, artists, audio teams, and related development teams to automate repetitive tasks and improve production processes
The ideal candidate will have:
- 5+ years of software development experience in a relevant field
- Proficiency in C/C++ and STL
- Experience in developing various content or content creation systems
- Excellent communication skills for collaboration with multiple teams
- Understanding and experience of team-based software development processes
- Ability to read and write English documents required for work
Preferred skills include:
- Experience with commercial game engines or proprietary engines
- Understanding of UI/UX systems or related development experience
- Specialized knowledge in specific technical areas such as framework, game logic, audio pipeline, or system
- Experience with programming languages other than C++
- Computer science or related major
- Ability to proactively perform tasks and solve problems
- Effective communication skills for collaboration with diverse teams and related units
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/fi_FI/careers/JobDetail/Client-SE-Presentation/215933