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Electronic Arts

Systems Software Engineer - EA SPORTS™ UFC

Electronic Arts
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hybrid senior full-time Vancouver, British Columbia

First indexed 21 Aug 2026

Description

As a Systems Software Engineer, you will help build the engine and platform technology supporting gameplay, animation, rendering, online, front end, and tools for the EA SPORTS UFC franchise. You will solve performance-sensitive problems, own scoped features, and partner with UFC teams.

Responsibilities:

  • Build and maintain shared engine, platform, automation, and release systems.
  • Design and ship features through reusable technical solutions.
  • Improve performance, memory use, load times, stability, and workflows.
  • Own assigned systems from implementation through testing and delivery.
  • Track technical KPIs and collaborate with franchise and central technology teams.

Qualifications:

  • 3+ years of professional software engineering experience.
  • Strong C++ skills and experience with large, performance-sensitive codebases.
  • Understanding of memory management, multithreading, runtime performance, and platform constraints.
  • Experience with game engines or real-time systems.
  • Experience delivering systems end to end.
  • Experience in utilizing AI-assisted development tools to rapid prototype, accelerate execution, and automate workflows.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/zh_CN/careers/JobDetail/Systems-Software-Engineer-EA-SPORTS-UFC/215830