Description
As a Vegetation Modeler at Ubisoft Québec, you will create 3D objects for the game, contribute to the development of production pipelines, and research and develop new production techniques.
Responsibilities:
- Create 3D vegetation models for the game
- Research references and prepare concepts and preliminary versions of objects
- Model high and low-resolution objects
- Apply or modify textures
- Integrate 3D objects into the game engine
- Collaborate with technical, gameplay, and artistic teams to meet game requirements
Qualifications:
- Mastery of SpeedTree and ZBrush
- Mastery of Photoshop and Substance 3D Painter, Substance 3D Designer, or both
- Mastery of a 3D modeling software such as Maya, 3ds Max, or Blender
- Organizational skills and ability to take initiative
- Ability to create custom foliage atlases without using Megascans
- Flexibility in work methods
- Assets: experience in photogrammetry, interest in research and development, desire to contribute to other environment elements such as terrain surfaces or rocks, and bringing your creative perspective
What to send:
- Your CV highlighting your skills
- A portfolio of achievements or links to your 3D modeling projects