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Electronic Arts

Senior C++ Generalist Software Engineer - Advanced Technology Group

Electronic Arts
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hybrid senior full-time Vancouver, British Columbia

First indexed 13 Aug 2026

Description

Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people from all over the world. A place where creativity thrives, new perspectives are welcomed, and ideas matter. An team where everyone makes the game possible.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We are looking for close collaboration with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on improved creation pipelines and runtime functionality, both users facing and internal, for all EA SPORTS titles.

As a Senior Generalist Software Engineer, you will be part of the game creation process, including architectural design, implementation, and debugging on multiple platforms,working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases, and tools. You will report to the team's manager and work with your peers on developing the game's foundation layer.

Your Responsibilities:

  • You will work on technical solutions covering main aspects of game-development, covering main areas of game development technologies, game features and optimizations of frame-rate and load-times
  • You will work with other domain owners to integrate and develop technologies into the game
  • You will analyse impact to above-mentioned metrics throughout the development cycle
  • You will provide feedback, guidance and solutions for improvement and optimizations

Your Qualifications:

  • 6+ years of experience in C++ software development
  • Proficiency in integrating and maintaining large-scale systems covering multiple domains
  • Understanding of memory management, multiple processor use, and run-time optimization
  • Knowledge of assembler, scripting languages (Python, Lua) and C#
  • Experience with 3rd party APIs
  • Skills debugging complex applications
  • Knowledge of job-based architectures might come in handy
  • Strong understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D Space
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience
  • Experience with any of these beneficial, but not required: XBOX and PlayStation platforms; Mobile, PC, or Cloud-based games, graphics libraries such as DirectX, OpenGL, or Metal, static and performance

Electronic Arts offers equal opportunities. All employment decisions are made without regard to race, colour, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, disease, pregnancy, marital status, family status, military status or any other characteristic protected by law. We also consider qualified applicants with criminal records, as permitted by law. In addition, EA accommodates qualified individuals with disabilities as required by law.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/es_ES/careers/JobDetail/Senior-Software-Engineer/215841