Description
We are seeking a skilled Rigger to join our team on a new narrative project.
Asobo Studio is a renowned game development studio with over 20 years of experience in creating innovative and immersive gaming experiences. Our goal is to create exceptional interactive experiences that leave a lasting impression on our players.
As a Rigger, you will work closely with our animation team to rig and skin characters, objects, and vehicles for our new game. Your responsibilities will include:
- Rigging and skinning elements such as living beings, objects, and vehicles
- Working on the dynamics of elements, including clothing, characters, and props
- Creating controllers to animate elements
- Adapting rigs to meet the constraints of our game engine while ensuring high-quality results
- Providing support to character artists and animators in setting up and optimising our production pipeline through scripting and task automation
To succeed in this role, you will need:
- A background in 3D animation, graphic design, or equivalent
- At least 2 years of experience in rigging and skinning for AA/AAA game development
- A strong understanding of animation principles and tools
- Proficiency in Maya and 3Dsmax
- Experience with Motion Builder
- Scripting skills, preferably in Python
- Excellent communication and problem-solving skills, with the ability to work effectively in multidisciplinary teams
Nice to have:
- Knowledge of C++
- Experience with MAXscript, Python, or MEL
- Familiarity with Houdini
We offer a competitive salary of €33,000-51,000 per year.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.eu.lever.co/asobostudio/acc9d2ea-17f4-4fbb-b20e-50cf1992e914