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Electronic Arts

Audio Artist III - FC

Electronic Arts
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hybrid senior temporary Vancouver, British Columbia

First indexed 14 Oct 2026

Description

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.

The FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads.

Responsibilities:

  • Create quality audio for video games, focusing on authentic dialogue for story-driven game experiences
  • Author small, well-defined audio-related tasks with a high focus on content pipelines
  • Directly support features, small projects, or tasks within the Speech discipline
  • Complete technical implementation, logic, and data-basing tasks for user experience
  • Participate in project problem-solving with the audio team
  • Manage editor package imports, sample handling, and database updates
  • Perform quality control reviews for project audio on all applicable platforms
  • Create software designs to support custom source elements
  • Manage source control, submit to file depots, and handle build pipelines
  • Participate in team collaboration and work independently
  • Collaborate in prototyping and driving innovation and improvements
  • Take direction from Audio Leads and other senior audio artists on the project

Qualifications:

  • 7-10 years' studio engineering/recording/VO experience (or equivalent)
  • 5+ years game audio experience
  • Technical game audio implementation experience required
  • Proficiency in at least one audio middleware software (Wwise, Fmod)
  • Experience with third-party game engines (Unity, Unreal, etc.)
  • Expert in Microsoft Office tools (Excel, Word, Access, PowerPoint)
  • Knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.)
  • Knowledge of the sport and game (FC27)
  • Database experience (MS Access, Excel, Google Sheets) working with large data sets
  • Solid experience using game audio development tools, technology, and pipelines
  • Proficiency with modern audio creation equipment, software, and recording techniques
  • Exceptional sound design skills
  • Works well as part of a team but also autonomously
  • Experience with tracking documentation
  • Able to methodically manage & track large amounts of data

Bonus Skills:

  • Experience with Quality Assurance Verification
  • Experience with onboarding new team members
  • Knowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leagues
  • Proficiency with VBA macros, SQL, Python, JavaScript, etc.
  • Experience with remote VO recording sessions
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/zh_CN/careers/JobDetail/Audio-Artist-III-FC/216309